2D ANIMATION
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Syllabus:
Introduction of 2D, Interface, Drawing Tools, Color
An introduction of the various drawing and painting tools in Adobe Flash and their uses and procedures.
Exercise: A clean up drawing from a provided pencil sketch using Adobe Flash.
Character Turn-Around
Design of a character displaying a pose from various perspectives.
Project: Clean up of various poses on multiple layers.
Traditional Animation Skills (Industry Cheats and Tricks)
An introduction to combining traditional animation procedures in a digital environment.
Exercises: Several short animations will be produced using a series of traditional animation procedures.
Walk Cycle
Continued study of digital traditional animation techniques.
Project: Students will create a walk cycle in Adobe Flash.
Head Turn
A study of traditional animation skills.
Exercise: Students will create a 360 degree turn around animation of a character’s head using traditional pose-to-pose animation principles.
Multi-plane and Shape Tweening
Instruction on creating the illusion of camera multi-planing and instruction in the use of Adobe Flash’s Shape Tweening tools.
Exercise: Students will create a multi-plane scene with assets provided by the instructor.
Exercise: Students will design assets and successfully create a shape tween.
Bones and Workflows
Day 1: Instruction on the use of bones in Adobe Flash
Students will create assets and successfully demonstrate the deformation procedures in Adobe Flash.
Day 2: Introduction to various studio workflows used in the digital animation industry.
Scene Set Up
Instruction in proper scene set up in preparation of final production.
Exercise: Students will practice skill development in scene set up procedures.
Layout
Instruction in scene layout procedures in preparation of final production.
Project: Students will successfully create a scene for animation using proper layout procedures.
Final Production
Instruction of various approaches in final production procedures and implementations.